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Lyndon Robertson
Level Designer
About
Ever since I can remember I have loved video games. Growing up my dad lit the fire in my heart by playing games like 007 Goldeneye with me on the N64. My love of creating levels arose from playing Halo when I was way too young on my cousins Xbox, eventually making several custom maps and game modes in forge. Finally my desire to create complex and professional works was developed while building mods for Fallout New Vegas for all of my friends to play, video games have been one of my biggest passions for my whole life.
I have worked professionally as a level designer for 8 years, having worked on now six AAA titles including Assassins Creed Odyssey and Valhalla, Hyperscape, Immortals Fenyx Rising, Diablo 4 and now Fable.
If I'm not playing creating or watching game content, you can find me playing a wide range of sports, guitar, or building complex projects ranging from construction to metal working. I also enjoy travelling to new places and experiencing other cultures and languages, I speak conversational French and I plan to add more languages in the future.